Work / Zums Mobile app

Zums

A reward app that lets Gen Z gamers earn real money by playing games and finishing daily challenges, designed to feel like an arcade, not a utility.

Client
Zums
Services
Mobile app
Platform
iOS and Android
Scope
Discovery and strategy, information architecture, visual development, interaction design
Zums, mobile app by Fackt
The challenge

Get-paid-to apps people do not trust

Zums gamifies the side hustle: users earn real rewards by playing games and completing daily challenges, all in one place.

The get-paid-to industry is known for poor UX. Competitor apps suffer from chaotic layouts, intrusive ads and vague reward systems. That clutter creates cognitive overload, makes users doubt the app is legitimate and drives churn.

What we did

Earning that feels like a game

Zums flips the script by treating earning like a game. A strict bento grid organizes offer walls cleanly, paired with a high-contrast "dopamine design" system. Progression bars, streaks and clear USD values turn routine tasks into quests.

To resonate with Gen Z we moved away from sterile corporate aesthetics: the wide, eccentric Unbounded typeface with a high-voltage palette of yellow, blue, green and purple. The work ran in four phases: discovery and strategy in the get-paid-to market, information architecture for the path from discovering games to cashing out, visual development with a dark mode, neon accents and 3D elements, then interaction and polish with satisfying micro-interactions for every press and reward claim.

Problem and solution
01Problem and solution
Four phases
02Four phases
Unbounded and a high-voltage palette
03Unbounded and a high-voltage palette
Earning screens
04Earning screens
Home and balance
05Home and balance
Tickets, validation and rewards
06Tickets, validation and rewards
Bonuses and offer walls
07Bonuses and offer walls
All screens
08All screens

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